![]() ![]() » Overlay Fixed cropped text on overlay elements such as trophy pop-ups Index » OpenGL Fixed an issue where around 20% of a shaders cache would be skipped on load when using the OpenGL render » GPU Video memory management overhaul introduced to handle memory overload scenarios, when the GPU is almost out of memory multiple techniques are used to free as much resources as possible » Input Added pad squircle, stick multipliers and stick emulation preview to Pad Settings ![]() » Debugger Simplification and usability improvements ![]() » AVX-512 Added support and some optimized paths for Icelake AVX-512 » Audio Implemented downmix to 5.1, made most audio settings modifiable mid game » GUI many GUI bug fixes, improvements and additions » GPU many GPU emulation accuracy and performance improvements » CPU many CPU emulation accuracy and performance improvements » Implemented Online Netplay (sceNp) functionality! This changelog lists the main changes made since v0.0.11 by chronological order, comprising 62 days of development with 213 commits What's new since v0.0.11 (highlights): Do NOT use the branch from these tags to package RPCS3. These are random tags we do from time to time. RPCS3 is a rolling release software without stable builds. Please note that our version increases are landmarks and not stable builds ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |